Makes me laugh, the pattern is small. our target is! The sea of stars! Bah, bah, bah, let more people laugh and spread happiness~

The player plays a small character with daily negative energy and makes himself happy and even laughs by touching happy objects on the ground.

The player's goal is to try to spread laughter and happiness to other people in the world and join the ocean of happiness together. It may be a touch, a hug, a subject three, a talk show, a reunion, or a collective madness. . .

使我发笑,格局小了。我们的目标是!星辰大海!呸呸呸,是让更多人发出笑声,传递快乐~

玩家扮演一个日常负能量的小角色,通过触碰地上的快乐物品使得自己获得快乐,甚至发出笑声。

玩家的目标是尽量把笑声和快乐传递给世界上的其他人。可能是一个触碰,一个拥抱,一个科目三,一次脱口秀,一次大家的团聚,一次集体发癫。。。


You, in orange, stand for happiness and want to spread it to more. Use your joystick on the UI.

the value shown on the UI says the number of happy people in your crowd. Your target is to increase this as you can.

the color of the stickman says its emotion, grey for neutral, blue for sad, orange for happy.

the value on the stickman's head says its emotional energy, e.g. how strong his emotion(sad/neutral/happy) is.

您代表着幸福,并希望将其传播给更多人。 在 UI 上使用操纵杆。

用户界面上显示的值表示人群中快乐的人数。 您的目标是尽可能增加这一点。

火柴人的颜色代表了它的情绪,灰色代表中性,蓝色代表悲伤,橙色代表快乐。

火柴人头上的数值表示其情感能量,例如 他的情绪(悲伤/中性/快乐)有多强烈。


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